Game maker studio 2 draw animated sprite

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This animation can then be ' skinned' (ie: given a texture) and drawn to the screen like a sprite.

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These poses can then be turned into animation key-frames, and in turn you interpolate the bone positions between each key-frame to create a smooth and very natural looking animation. The idea behind this is that you create a base ' skeleton' and then move the ' bones' to create poses. A very powerful tool for creating naturalistic sprites is to create them using skeletal animation.

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